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Paranormal Freelancing: Extra Shift

Created by Far Horizons CoOp

Extra Shift is an expansion for Paranormal Freelancing, a tabletop RPG based on the LUMEN system where you take on the role of the mercenaries and assistants of supernatural beings like vampires, witches, and cambions. It provides a host of new options.

Latest Updates from Our Project:

Last chance for Names, Weapons, Nemeses
8 days ago – Mon, Sep 07, 2026 at 02:16:45 PM

Hey all!

Surveys have gone out, and most people are responding, but we have a few important ones we NEED done ASAP: Names, Weapons, Nemeses (Subcommander, Left Hand, Right Hand).

We need these to finalize the writing, and since we just got done with the first editing pass, it's all the more important we get things locked in since Layout is next.

So, you have until the 13th to get those surveys in if you want inclusion. 

This technically also goes for anyone who wants their credit in the book, though we'll be a little more loose there since it's the last step of layout. 

Thanks, all!

Surveys starting
13 days ago – Wed, Sep 02, 2026 at 02:40:25 AM

Hi all! 

Writing is almost complete, everything but the reward tiers like custom weapons and nemeses are done and going through editing right now. 

The 'preorder' store is up for late pledges, too, but you can really only get the PDF and print-on-demand there. Still, if you want to be sure you get it at the best price and missed the campaign, now's the time!

Sprint Complete
19 days ago – Thu, Aug 27, 2026 at 06:09:22 AM

Hey all! 

Thanks so much for your support with our little sprint campaign experiment. We hit our goal, did a decent job for what was ultimately a week and a few lead-in emails, so I think that, scale accounted for, it was a success!

So, what's next? Well, we wait for payments to come in and get finalized, which takes a couple weeks. I'll put the preorder store up at some point in there, but that'll only be for the PDFs and PoDs alone. Once we have the final funding numbers and confirmed payments, we'll send out our survey, which will cover things like names to put in credits and whathaveyou, as well as the higher tier custom stuff like weapons and nemeses. 

In the meantime, our writing is almost done and we've got editing going simultaneously. Art just needs to be digitized. Layout will likely be the longest part, but it's a small book so it hopefully won't take too long. In an ideal world the PDF hits before the end of September, though in a more realistic one it may take until October. The Print-on-Demand will be 1-2 months after, depending on printer delays and proofing. 

We'll have more updates soon!
-Falco

100%!
22 days ago – Mon, Aug 24, 2026 at 12:10:40 AM

A little over halfway through the campaign and we hit the baseline funding!

We are, as all crowdfunders must say, incredibly grateful for the support and hope that we can keep this going! We still have a little over 3 days left, as of this posting, so plenty of time for more.

The first stretch goal is at $4000, which is a little bit of a ways away. Similarly, the social media goal is a bit away with less than 50 out of 100 reposts on Bluesky.

So, I'll make you all a deal. If we hit $2000 and 50 reposts, we'll call the difference split and I'll still put Umbral Patrons in the book. These are Patrons whose sorcerous side is born of a deal with the depths of a realm earthly shadows touch against, and their Freelancers gain a lot of tricky abilities to make combat more dynamic and keep the enemies on their toes.

Keep the pledges coming, and help us spread the word on social media, and you'll have that much more to choose from when Extra Shift delivers!

Thanks again, all!
Falco - Far Horizons CoOp

48(ish) hour mark
23 days ago – Sat, Aug 22, 2026 at 04:54:53 PM

Hey again, everyone!

Time sure is passing by fast, isn't it? We're two and a half days in and nearing our base funding level!

I wanted to take some time, though, to show an example of each of a Weapon and Nemesis that have previously been developed by Superbackers in the original campaign on OtherSite, so you all can see what it can get you. In addition, the ones in this book will have more customization, and the Nemeses will have a more distinct (but optional) magical system around them, too.



When you submit a weapon, you have two options: Tell us approximately what you want it to look like and do and let us create the mechanics, or you can use your existing copy of Paranormal Freelancing (if you have one) and put together the base yourself, and then come up with a special custom Tag you want us to create for it.

The example above we were told to put together a Censer with weaponized magical smoke that also reinvigorates the allies. The 3 Harm part means how much damage it does per successful attack roll, Near Range means the same Area, Stationary means you can't move and attack with this weapon at the same time, Antimagical means it tends to bypass Magical protections, and Bane means it's particularly deadly against the chosen type of creature.

When you submit a Nemesis, you primarily tell us who you want them to be and what they do, but given we do have the core book available, if you have some mechanical ideas you can of course submit them; we may tweak it to fit the balance level of a Nemesis though (not that they can't scale). In this case, we were asked to create a headless enemy who could stalk the players through an objective rather than just fighting them once. 

Nemeses are unique compared to most enemies, in that they also have "Aevocations," representing the sorcerous magic Patrons and their rival Nemeses use in their day to day. In the core book, these are basically unique tactics on part with how the Narrator can rearrange the fight each round, but to their own benefit, but we'll (as mentioned) have some optional systems for more open ended magic if you want to really force your Freelancers to be clever to defeat the power of such sorcery.

So, if you want to put your footprint into the book, these options are how (as well as the Unique option, if you have other ideas percolating)!